![]() ![]() The game seems to work very well, for the most part, and I didn't encounter any actual bugs. The biggest issues are speed-related, but I haven't looked at the code enough to have any input on that subject. The mini-map took about three seconds to update when switching units. That really threw me off because it looked like my unit was selected but I couldn't do anything until I clicked on it. Things like the cursor changing when over a unit, or a selected unit having a slightly different ring than a unit whose turn it is. Freeciv is a Free and Open Source empire-building strategy game inspired by. Freeciv can be played online in your web-browser for free. The game commences in prehistory and your mission is to lead your tribe from the Stone Age to the Space Age. game-related, but not gameplay-related) so I naturally ignored it when actually playing. Browser Online version last published 3 years, 4 months ago. Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. I think it's because everything outside of the main game window feels like "meta" stuff (ie. ![]() The game commences in prehistory and your. ![]() I found that the "Turn Done" button didn't stand out enough. Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. It settles on the right path once I stop, though. Is there a chance your pathfinding code is checking too many spots at once? -Also related to pathfinding, the line is often calculated in the wrong direction as I move my mouse. Considering I was only pointing at a spot three spaces away, I wouldn't have expected it to be so slow. Pathfinding seems really slow, so that as I move my cursor around the line between unit and destination is often calculating an old path when I've already pointed to a new place. I've only tried it briefly, so I don't have a lot of comments yet. ![]()
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