![]() Clear out as much of the bottom row as you safely can, but get out of Inky or Clyde's way if they start getting close.Īnother important detail to remember is that Pac-Man can turn corners much faster than the ghosts can, providing another great get-away opportunity. Clyde is the last ghost to leave the regenerator, and he immediately heads for the lower left corner. Inky is the second-to-last ghost to leave the regenerator, and he immediately heads for the lower right corner. The best time to clear this row out is right at the start of the round, when the ghosts are still leaving the ghost regenerator. This long stretch of maze has few escape routes, and is a prime opportunity for the ghosts to gang up on Pac-Man and attack him from both directions. The lowest row of the maze is the most dangerous part of the maze to clear. Continuing to eat pellets is a surefire way to slow Pac-Man down and get caught by a ghost.Ĭlear the bottom of the maze first Get to a clear lane that will provide Pac-Man with as much escape time as possible. If one of the ghosts is hot on Pac-Man's tail, do not insist on eating more pellets in order to clear the round faster. One important fact to keep in mind is that Pac-Man moves slower when he's eating pellets than when he's moving through a clear alley. For example, if you are being chased around the ghost pen, and you travel up one of the purple lines above the pen, the ghosts will not be able to follow you. In these alleys, the ghosts are allowed to travel down, but not up.
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